The need for a Real Time Strategy game language

@article{Hayes2014TheNF,
  title={The need for a Real Time Strategy game language},
  author={Roy Hayes and Peter A. Beling and William T. Scherer},
  journal={Proceedings of the Winter Simulation Conference 2014},
  year={2014},
  pages={3495-3504}
}
Real Time Strategy (RTS) games provide complex domain to test the latest artificial intelligence (AI) research. In much of the literature, AI systems have been limited to playing one game. Although, this specialization has resulted in stronger AI gaming systems it does not address the key concerns of AI research, which focuses on the development of AI agents that can autonomously interpret, learn, and apply new knowledge. To achieve human level performance, current AI systems rely on game… CONTINUE READING