The moral choice of inFAMOUS: law and morality in video games

@article{Barnett2015TheMC,
  title={The moral choice of inFAMOUS: law and morality in video games},
  author={M. Barnett and Cassandra E Sharp},
  journal={Griffith Law Review},
  year={2015},
  volume={24},
  pages={482 - 499}
}
With increasing capacity for real-life simulation, high definition graphics, and complex interactive narrativity, video games now offer a high level of sophisticated engagement for players, which contribute significantly to their widespread popular support. As an extremely prevalent sub-culture of new media, they also provoke jurisprudential investigations. This article acknowledges the culturally constructed nature of ‘playing’ video games, and helps to explore the normative expectations of… Expand
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