The influence of racial embodiment on racial bias in immersive virtual environments

@article{Groom2009TheIO,
  title={The influence of racial embodiment on racial bias in immersive virtual environments},
  author={Victoria Groom and Jeremy N. Bailenson and Clifford Nass},
  journal={Social Influence},
  year={2009},
  volume={4},
  pages={231 - 248}
}
Increasingly, people interact with others via digital representations, or avatars, that feature indicators of race. Nonetheless, little is known about the effects of avatar race on attitudes and behaviors. We conducted a study to determine how people's implicit racial bias is affected by the race of their avatar in an immersive virtual environment (IVE). Our results indicate that the effects of avatar race extend beyond digital spaces. People embodied by Black avatars in an IVE demonstrated… Expand
The effects of virtual racial embodiment in a gaming app on reducing prejudice
ABSTRACT This research experimentally examined the effectiveness of the use of virtual racial embodiment in a digital gaming application for reducing bias against a non-dominant group. The findingsExpand
An Initial Investigation into Stereotypical Influences on Implicit Racial Bias and Embodied Avatars
TLDR
An initial study is presented to investigate the effects stereotypical settings and avatar appearance of embodied avatars on a user's implicit racial bias. Expand
[DC] Embodied Virtual Avatars and Potential Negative Effects on Implicit Racial Bias
  • Divine Maloney
  • Computer Science
  • 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
  • 2019
TLDR
A pilot study is explained and potential next steps for the research are explained, if the presence of stereotypical triggers lead to an increase in implicit racial bias a hypothesis could be made that embodying an immersive virtual avatar could negatively effect a user's implicit bias. Expand
Mitigating Negative Effects of Immersive Virtual Avatars on Racial Bias
TLDR
A pilot study exploring the area of immersive virtual avatars and their effects on a user's implicit associations and a significant difference was observed between two conditions; participants who embodied the white avatar recorded a lower implicit bias. Expand
Virtual race transformation reverses racial in-group bias
TLDR
The results show that dyads with the same virtual body skin color expressed greater mimicry than those of different color, and this effect occurred depending on the virtual body’s race, not participants’ actual racial group. Expand
Exploring the Effect of Cooperation in Reducing Implicit Racial Bias and Its Relationship With Dispositional Empathy and Political Attitudes
Previous research using immersive virtual reality (VR) has shown that after a short period of embodiment by White people in a Black virtual body, their implicit racial bias against Black peopleExpand
The Effects of Embodiment in Virtual Reality on Implicit Gender Bias
TLDR
This experiment found how embodiment in different gendered avatars in virtual reality affects implicit gender bias in an office virtual environment with a male or female avatar. Expand
Putting yourself in the skin of a black avatar reduces implicit racial bias
TLDR
It is demonstrated that embodiment of light-skinned participants in adark-skinned VB significantly reduced implicit racial bias against dark-skinned people, in contrast to embodiment in light- skinned, purple-skinned or with no VB. Expand
Virtual Embodiment of White People in a Black Virtual Body Leads to a Sustained Reduction in Their Implicit Racial Bias
TLDR
The results show that implicit bias decreased more for those with the Black virtual body than the White, and there was also some evidence of a general decrease in bias independently of body type for which possible explanations are put forward. Expand
Using Intersectional Representation & Embodied Identification in Standard Video Game Play to Reduce Societal Biases
TLDR
The study highlights a lack of homogeneity in the prevalence and potential reduction of different societal biases and incorporates intersectionality to illustrate how multiple parts of a player character’s identity can be used to combat biases. Expand
...
1
2
3
4
5
...

References

SHOWING 1-10 OF 59 REFERENCES
Walk A Mile in Digital Shoes : The Impact of Embodied Perspective-Taking on The Reduction of Negative Stereotyping in Immersive Virtual Environments
In social psychology, perspective-taking has been shown to be a reliable method in reducing negative social stereotyping. These exercises have until now only relied on asking a person to imagineExpand
Social Inhibition in Immersive Virtual Environments
TLDR
Those performing in the presence of avatars demonstrated classic social inhibition performance impairment effects relative to those performing alone or in the Presence of agents. Expand
The Proteus Effect: The Effect of Transformed Self-Representation on Behavior
Virtual environments, such as online games and web-based chat rooms, increasingly allow us to alter our digital self-representations dramatically and easily. But as we change ourExpand
Proxemic behaviors as predictors of aggression towards Black (but not White) males in an immersive virtual environment
This study investigated the relationship between participant proxemic behavior and overt aggression during interactions with Black and White agents in an immersive virtual environment. In a series ofExpand
Interpersonal Distance in Immersive Virtual Environments
TLDR
Results indicated that participants maintained greater distance from virtual humans when approaching their fronts compared to their backs, and gave more personal space to virtual agents who engaged them in mutual gaze. Expand
Is it a game? Evidence for social influence in the virtual world
Online virtual worlds promise an escape from mundane everyday environments and exempt users from the normal laws of time, space, and gravity. However, the laws of social influence may not be asExpand
TARGET ARTICLE: Immersive Virtual Environment Technology as a Methodological Tool for Social Psychology
Historically, at least 3 methodological problems have dogged experimental social psychology: the experimental control-mundane realism trade-off, lack of replication, and unrepresentative sampling. WeExpand
The Persuasiveness of Racial Arguments as a Subtle Measure of Racism
TLDR
These studies provide evidence of the reliability and validity of a new indirect measure of racism, the Racial Argument Scale (RAS), and suggest that the RAS is a reliable and valid measure of racial attitudes. Expand
Seeing black: race, crime, and visual processing.
TLDR
Using police officers and undergraduates as participants, the authors suggest that some associations between social groups and concepts are bidirectional and operate as visual tuning devices--producing shifts in perception and attention of a sort likely to influence decision making and behavior. Expand
The Relative Salience of Physiognomic Cues in Differentiating Faces: A Methodological Tool
This research utilized a novel methodology to explore the relative salience of facial cues to age, sex, race, and emotion in differentiating faces. Inspired by the Stroop interference effect,Expand
...
1
2
3
4
5
...