The impeding role of initial unrealistic goal-setting on videogame-based training performance: Identifying underpinning processes and a solution

Videogames are increasingly being used as instru ctional tools within education , workforce, and military contexts . Yet, additional research is needed to better understand what (and how) videogame-based training design attributes impact trainee performance in this type of training context. Goals/goal-setting and performa nce feedback represe nt two such… CONTINUE READING