The impacts of live streaming and on the video game industry

  title={The impacts of live streaming and on the video game industry},
  author={Mark R. Johnson and Jamie Woodcock},
  journal={Media, Culture \& Society},
  pages={670 - 688}
This article explores the growing importance of live streaming, specifically on website and platform, to the games industry. We focus not on live streaming as a form of media production and consumption, but instead explore its newly central role in the contemporary political economy of the whole video games ecosystem. We explore three cases: streaming newly released games and the attendant role of streaming in informing consumer choice; the visibility and added lifespan that streaming… 
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It is argued that one potential future in gaming and virtual reality can be found in streaming media and technology, and an important part of that future involves the liminal space of streaming and eSports between the real and the virtual.
The Modem Nation: A First Study on Twitch.TV Social Structure and Player/Game Relationships
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  • Computer Science
    2016 IEEE International Conferences on Big Data and Cloud Computing (BDCloud), Social Computing and Networking (SocialCom), Sustainable Computing and Communications (SustainCom) (BDCloud-SocialCom-SustainCom)
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