The impacts of live streaming and Twitch.tv on the video game industry

@article{Johnson2018TheIO,
  title={The impacts of live streaming and Twitch.tv on the video game industry},
  author={Mark R. Johnson and Jamie Woodcock},
  journal={Media, Culture \& Society},
  year={2018},
  volume={41},
  pages={670 - 688}
}
This article explores the growing importance of live streaming, specifically on website and platform Twitch.tv, to the games industry. We focus not on live streaming as a form of media production and consumption, but instead explore its newly central role in the contemporary political economy of the whole video games ecosystem. We explore three cases: streaming newly released games and the attendant role of streaming in informing consumer choice; the visibility and added lifespan that streaming… 
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