The impact of digital games in education

  title={The impact of digital games in education},
  author={Bego{\~n}a Gros},
  journal={First Monday},
The impact of digital games in education by Begoña Gros In recent years, electronic games, home computers, and the Internet have assumed an important place in the lives and children and adolescents. New media are causing major changes in the nature of learning. There is a vast gap between the way people learn and the way in which new generations approach information and knowledge. Nonetheless, in the formal educational setting the new media are still under­represented. 
Highly Cited
This paper has 24 citations. REVIEW CITATIONS

From This Paper

Topics from this paper.
16 Citations
25 References
Similar Papers


Publications citing this paper.
Showing 1-10 of 16 extracted citations


Publications referenced by this paper.
Showing 1-10 of 25 references

Video Games as Cultural Artifacts,

  • P. M. Greenfield
  • Cocling (editors). Interacting with Video…
  • 1996
Highly Influential
8 Excerpts

Kids and media at the new millenium: A comprehensive national analysis of children’s media use

  • D. F. Roberts, U. G. Foehr, V. J. Rideout, M. Brodie
  • 1999
Highly Influential
3 Excerpts

Learning by expanding: An activity­theoretical approach to developmental research. Helsinki: Orienta­Konsultit Oy

  • Y. Engeström
  • 1987
Highly Influential
4 Excerpts

Report on the educational use of games," at

  • A. McFarlane, A. Sparrowhawk, Y. Heald
  • 2002
2 Excerpts

Alfabetizaciòn digital obligatoria,", number 251, at

  • L. A. Fernàndez Hermana
  • 2001

Similar Papers

Loading similar papers…