The ideal self at play: the appeal of video games that let you be all you can be.

@article{Przybylski2012TheIS,
  title={The ideal self at play: the appeal of video games that let you be all you can be.},
  author={Andrew K. Przybylski and Netta Weinstein and Kou Murayama and Martin F. Lynch and Richard M. Ryan},
  journal={Psychological science},
  year={2012},
  volume={23 1},
  pages={69-76}
}
Video games constitute a popular form of entertainment that allows millions of people to adopt virtual identities. In our research, we explored the idea that the appeal of games is due in part to their ability to provide players with novel experiences that let them "try on" ideal aspects of their selves that might not find expression in everyday life. We found that video games were most intrinsically motivating and had the greatest influence on emotions when players' experiences of themselves… CONTINUE READING

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