The growing interest in user-oriented behavior analysis in computer games is in part driven by the emergence of the multi-player and MMOG and Free-to-Play

Abstract

Behavioral data from computer games can be exceptionally high-dimensional, of massive scale and cover a temporal segment reaching years of real-time and a varying population of users. Clustering of user behavior provides a way to discover behavioral patterns that are actionable for game developers. Interpretability and reliability of clustering results is… (More)

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