The game of chess

  title={The game of chess},
  author={Herbert A. Simon and Jonathan Schaeffer},
  journal={Handbook of Game Theory With Economic Applications},
  • H. Simon, J. Schaeffer
  • Published 1992
  • Computer Science
  • Handbook of Game Theory With Economic Applications
Is chess the drosophila of artificial intelligence? A social history of an algorithm
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Data Mining Of Chess Chunks: A Novel Distance-based Structure
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Virtual Witches and Warlocks: Computational Evolution of Teamwork and Strategy in a Dynamic, Heterogeneous, and Noisy 3D Environment
This Division III thesis describes a simulator of the imaginary game Quidditch, and the automatic programming of quidditch-playing teams by Genetic Programming, which evolved teams of heterogeneous agents have offensive and defensive behaviors, and show the beginnings of real teamwork.
A combinatorial game mathematical checkmate control procedure for a class of chess endgames
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Decision Making under Uncertainty: a rational approach to Kriegspiel
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On Computerizing the Ancient Game of Ṭāb
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Do chess and GO need ‘g’?
  • L. Barrett
  • Psychology
    Trends in Cognitive Sciences
  • 2002


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This is the classic work upon which modern-day game theory is based. What began more than sixty years ago as a modest proposal that a mathematician and an economist write a short paper together
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  • Computer Science
    Artif. Intell.
  • 1983
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