The execution kernel of RC++: RETE*, a faster RETE with TREAT as a special case

@article{Wright2003TheEK,
  title={The execution kernel of RC++: RETE*, a faster RETE with TREAT as a special case},
  author={Ian Wright and James A. R. Marshall},
  journal={Int. J. Intell. Games & Simulation},
  year={2003},
  volume={2},
  pages={36-48}
}
Some behaviours of computer game agents can be naturally expressed as collections of rules and knowledge bases. General purpose rule-based languages provide high-level constructs for expressing complex conditional behaviour. We examine the runtime kernel of RC++, a rule-based language developed for game AI, to explore the costs associated with adopting general-purpose, rule-based approaches for computer game production. The kernel of RC++ is the RETE* algorithm, an extension of the RETE… CONTINUE READING

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