The effects of conversation-gambits visual-novel game on students' english achievement and motivation

  • Muhammad Faizal
  • Published 2016 in 2016 International Electronics Symposium (IES)


This research studies the effects of a conversation-gambits visual novel game on students' English achievement and motivation. 54 students involved in this research. The research implemented experimental design with 27 students in control group and the other 27 in the experimental group. The experimental group used the conversation-gambits visual novel game… (More)


5 Figures and Tables