The effect of latency and network limitations on MMORPGs: a field study of everquest2

@inproceedings{Fritsch2005TheEO,
  title={The effect of latency and network limitations on MMORPGs: a field study of everquest2},
  author={Tobias Fritsch and Hartmut Ritter and Jochen H. Schiller},
  booktitle={NetGames '05},
  year={2005}
}
  • Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller
  • Published in NetGames '05 2005
  • Computer Science
  • Networked games are becoming more and more important in the last years. One of the current game evolutions is creating massive virtual environments, so called MMORPGs (massive multiplayer online role-playing games). Those game types exist for more than 10 years, but the market and the number of products grew incredibly strong in the last two years.With such an evolution comes the need for new techniques to cope with special problem fields such as effects of latency with 200 and more players… CONTINUE READING

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