The debate over digital technology and young people

  title={The debate over digital technology and young people},
  author={Vaughan Bell and Dorothy V. M. Bishop and Andrew K. Przybylski},
  journal={BMJ : British Medical Journal},
Needs less shock and more substance 
Social networking and symptoms of depression and anxiety in early adolescence
Use of social networking in later childhood and adolescence has risen quickly. The consequences of these changes for mental health are debated but require further empirical evaluation.
Digital well-being theory and research
Digital well-being concerns individuals’ subjective well-being in a social environment where digital media are omnipresent. A general framework is developed to integrate empirical research toward a
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It is found that social media use is not a strong predictor of life satisfaction across the adolescent population and social media effects are nuanced, small at best, reciprocal over time, gender specific, and contingent on analytic methods.
Does Adolescent Digital Technology Use Detract from the Parent-Adolescent Relationship?
There was little consistent evidence that adolescents' quantity of daily digital technology use detracted from the amount of time they spend interacting with close others (including parents), nor that adolescent daily technology use was associated with more negative or less positive parent-adolescent interactions.
Digital Overuse and Subjective Well-Being in a Digitized Society
In modern everyday life, individuals experience an abundance of digital information and communication options, and pressure to use them effectively and constantly. While there are many benefits
Beyond Screen Time Hietajärvi
This study contributes to the research on the differences in young peoples' approaches to socio-digital participation (SDP). We first investigated the differences in SDP between three samples of
Youth Sustainable Digital Wellbeing
Digital well-being emerged as a postmodern concept describing the overflowing daily input of information and social networking options. The theoretical literature frameworks related to digital skills
A co-regulatory approach to stay safe online: reporting inappropriate content with the MediaKids mobile app
ABSTRACT The convergence of mobile technologies, media, and the Internet is transforming the way that digital content is produced, distributed, and consumed among children and young adults. In Europe
Teenagers, screens and social media: a narrative review of reviews and key studies
  • Amy C. Orben
  • Psychology
    Social Psychiatry and Psychiatric Epidemiology
  • 2020
The research field needs to refocus on improving transparency, interpreting effect sizes and changing measurement, and show a greater appreciation for the individual differences that will inherently shape each adolescent’s reaction to digital technologies.


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The exchange points to some flaws in Greenfield's argument and represents an interesting debate about the public role of scientists, but it does not undermine the value of the book as a springboard for discussions about possible policies and future research.
Effects of Video-Game Ownership on Young Boys’ Academic and Behavioral Functioning
Experimental evidence that video games may displace after-school activities that have educational value and may interfere with the development of reading and writing skills in some children is provided.
Growing Up Wired: Social Networking Sites and Adolescent Psychosocial Development
Evidence suggests that SNSs differentially relate to adolescents’ social connectivity and identity development, with sociability, self-esteem, and nature of SNS feedback as important potential moderators.
Twenty-Five Years of Research on Violence in Digital Games and Aggression Empirical Evidence, Perspectives, and a Debate Gone Astray
Violence in digital games has been a source of controversy in the scientific community and general public. Over two decades of research have examined this issue. However, much of this research has
Internet Use and Psychological Well-being: A Meta-Analysis
This meta-analysis examines the relationship between various Internet uses and measures of psychological well-being, including depression, loneliness, self-esteem, and life satisfaction, and found a small detrimental effect of Internet use on psychologicalWell-being.
The benefits of playing video games.
This article summarizes the research on the positive effects of playing video games, focusing on four main domains: cognitive, motivational, emotional, and social, and proposes some candidate mechanisms by which playing videoGames may foster real-world psychosocial benefits.
Department for Children, Schools and Families
The Department for Children, Schools and Families leads work across Government to ensure that all children and young people stay healthy and safe and secure an excellent education and the highest possible standards of achievement.
Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review.
The evidence strongly suggests that exposure to violent video games is a causal risk factor for increased aggressive behavior, aggressive cognition, and aggressive affect and for decreased empathy and prosocial behavior.
A Review of Facebook Research in the Social Sciences
The authors conducted a comprehensive literature search, identifying 412 relevant articles, which were sorted into 5 categories: descriptive analysis of users, motivations for using Facebook, identity presentation, the role of Facebook in social interactions, and privacy and information disclosure.