The case for research in game engine architecture

Abstract

This paper is a call for research in the field of game engine architecture and design, a more comprehensive and thorough understanding of which we consider to be essential for its development. We present a number of key aspects that may help to define the problem space and provide a catalogue of questions that we believe identify areas of interest for future investigation.

DOI: 10.1145/1496984.1497031

Cite this paper

@inproceedings{Anderson2008TheCF, title={The case for research in game engine architecture}, author={Eike Falk Anderson and Steffen Engel and Peter Comninos and Leigh McLoughlin}, booktitle={Future Play}, year={2008} }