The benefits of playing video games.

@article{Granic2014TheBO,
  title={The benefits of playing video games.},
  author={Isabela Granic and Adam Lobel and Rutger C.M.E. Engels},
  journal={The American psychologist},
  year={2014},
  volume={69 1},
  pages={
          66-78
        }
}
Video games are a ubiquitous part of almost all children's and adolescents' lives, with 97% playing for at least one hour per day in the United States. The vast majority of research by psychologists on the effects of "gaming" has been on its negative impact: the potential harm related to violence, addiction, and depression. We recognize the value of that research; however, we argue that a more balanced perspective is needed, one that considers not only the possible negative effects but also the… 

Figures from this paper

When and How Video Games Can Be Good: A Review of the Positive Effects of Video Games on Well-Being
TLDR
It is determined that the effects of gaming on well-being are moderated by and depend on the motivation for gaming, outside variables, the presence of violence, social interaction, and physical activity.
THE RELATIONSHIP BETWEEN VIDEO GAMING , ANGER AND AGGRESSION 2
Over the years the popularity of video games has grown rapidly and today they play a vital part in adolescents lives. The effects of playing video games have been widely discussed over the past few
Editorial: The experience and benefits of game playing
Now that video games have permeated daily life across the globe on computers, consoles and pocket devices, they call for a more comprehensive—and accurate—understanding of their role in society.
Video Gaming and Children’s Psychosocial Wellbeing: A Longitudinal Study
TLDR
It is argued that replication is needed and that future research should better distinguish between different forms of gaming for more nuanced and generalizable insight.
Meta-Analysis of Action Video Game Impact on Perceptual, Attentional, and Cognitive Skills
TLDR
Moderator analyses indicated that action video game play robustly enhances the domains of top-down attention and spatial cognition, with encouraging signs for perception.
Understanding the impact of in-game choices on the experience of appreciation and real-life prosocial behavior
An essential part of our daily life is the engagement with media such as games and their narratives. It stands to reason that many scholars therefore have become interested in the potential
Exploring the positive psychological aspects of video-gaming: A thematic analysis of semi-structured interviews
This study aimed to investigate how video games can positively affect individuals, and how they perceive this experience. Because technology is becoming more integrated into our lives, it is
Gaming With Stigma: Analysis of Messages About Mental Illnesses in Video Games
TLDR
The aim of this review was to identify how mental illness, especially psychosis, is portrayed in commercial video games and reflect on the ability of serious video games to promote alternative messages about mental illness and clinical practices.
The Changing Face of Video Games and Video Gamers: Future Directions in the Scientific Study of Video Game Play and Cognitive Performance
Research into the perceptual, attentional, and cognitive benefits of playing video games has exploded over the past several decades. However, the methodologies in use today are becoming outdated, as
...
...

References

SHOWING 1-10 OF 116 REFERENCES
Friends, fun, frustration and fantasy: Child motivations for video game play
Although a considerable amount of attention has examined potential positive and negative consequences of video game play in children, relatively little research has examined children’s motivations
Children's Motivations for Video Game Play in the Context of Normal Development
Electronic games are now an everyday part of childhood and adolescence. The debate has moved from whether children should play video games to how to maximize potential benefits and to identify and
Effects of prosocial video games on prosocial behavior.
TLDR
Experiments examined the hypothesis that playing a prosocial (relative to a neutral) video game increases helping behavior and showed that exposure to prosocial video games activated the accessibility of prosocial thoughts, which in turn promoted prosocial behavior.
Failure to Demonstrate That Playing Violent Video Games Diminishes Prosocial Behavior
TLDR
It is found that slight contextual changes in the delivery of the pen-drop task led to different rates of helping but that the type of game played had little effect, suggesting that playing contemporary violent video games will lead to diminished prosocial behavior.
Video Games in Health Care: Closing the Gap
TLDR
In this review, examples in the scientific literature of commercially available and tailor-made games used for education and training with patients and medical students and doctors are summarized.
The Good, The Bad and the Ugly: A Meta-analytic Review of Positive and Negative Effects of Violent Video Games
TLDR
A meta-analytic review of studies that examine the impact of violent video games on both aggressive behavior and visuospatial cognition in order to understand the full impact of such games did not support the conclusion that violent video game playing leads to aggressive behavior.
Pathological Video-Game Use Among Youth Ages 8 to 18
TLDR
Results confirm that pathological gaming can be measured reliably, that the construct demonstrates validity, and that it is not simply isomorphic with a high amount of play.
Violent video games and the Supreme Court: lessons for the scientific community in the wake of Brown v. Entertainment Merchants Association.
TLDR
The current article reviews the involvement of the psychological science community in the Brown v. Entertainment Merchants Association case and suggests that it might learn from some of the errors in this case for the future.
More Than Just Fun and Games: The Longitudinal Relationships Between Strategic Video Games, Self-Reported Problem Solving Skills, and Academic Grades
TLDR
The results showed support for an indirect association between strategic video game play and academic grades, in that strategic videogame play predicted higher self-reported problem solving skills, and, in turn, higherSelf-reported problems solving skills predicted higher academic grades.
Effects of Prosocial Video Games on Prosocial Behaviors
Although dozens of studies have proved a close relationship between violent video games and aggressive behaviors,very little attention has been paid to potential effects of prosocial
...
...