The ball-pivoting algorithm for surface reconstruction

  title={The ball-pivoting algorithm for surface reconstruction},
  author={Fausto Bernardini and Joshua Mittleman and Holly E. Rushmeier and Cl{\'a}udio T. Silva and Gabriel Taubin},
  journal={IEEE Transactions on Visualization and Computer Graphics},
The Ball-Pivoting Algorithm (BPA) computes a triangle mesh interpolating a given point cloud. Typically, the points are surface samples acquired with multiple range scans of an object. The principle of the BPA is very simple: Three points form a triangle if a ball of a user-specified radius p touches them without containing any other point. Starting with a seed triangle, the ball pivots around an edge (i.e., it revolves around the edge while keeping in contact with the edge's endpoints) until… CONTINUE READING
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