The ball-pivoting algorithm for surface reconstruction

@article{Bernardini1999TheBA,
  title={The ball-pivoting algorithm for surface reconstruction},
  author={Fausto Bernardini and Joshua Mittleman and Holly E. Rushmeier and Cl{\'a}udio T. Silva and Gabriel Taubin},
  journal={IEEE Transactions on Visualization and Computer Graphics},
  year={1999},
  volume={5},
  pages={349-359}
}
The Ball-Pivoting Algorithm (BPA) computes a triangle mesh interpolating a given point cloud. Typically, the points are surface samples acquired with multiple range scans of an object. The principle of the BPA is very simple: Three points form a triangle if a ball of a user-specified radius p touches them without containing any other point. Starting with a seed triangle, the ball pivots around an edge (i.e., it revolves around the edge while keeping in contact with the edge's endpoints) until… CONTINUE READING
57 Citations
31 References
Similar Papers

Citations

Publications citing this paper.
Showing 1-10 of 57 extracted citations

References

Publications referenced by this paper.
Showing 1-10 of 31 references

Kamvysselis, aA New Voronoi-Based Surface Reconstruction Algorithm,o

  • N. Amenta, M. Bern
  • Proc. SIGGRAPH '98 Computer Graphics Conf.,
  • 1998
1 Excerpt

MuÈ ller, aInterpolation and Approximation of Surfaces from Three-Dimensional Scattered Data Points,o

  • H. R. Mencl
  • Proc. Eurographics '98, Eurographics, State of…
  • 1998

Similar Papers

Loading similar papers…