The art of video games

@article{Nicholas2018TheAO,
  title={The art of video games},
  author={Lydia Nicholas},
  journal={New Scientist},
  year={2018}
}

Rethinking ROUGE Scores for Video Game Review Summarization

TLDR
This work addresses that existing state-of-the-art summarization techniques fail in generating high-quality game review summaries, and ROUGE scores for those summaries are quite problematic and provides an in-depth discussion between the RouGE score and the scores of human annotators in terms of game review factors.

Using Reflexive Photography to Investigate Design Affordances for Creativity in Digital Entertainment Games

TLDR
Using a reflexive photography method with photo-elicitation interviews, this study identifies eight design affordances for player creativity in digital games and outlines the effectiveness of the reflexive Photography method within the context of digital games.

Beyond Rapture : a historic-artistic analysis of the videogame BioShock

Universidad de Puerto Rico. Recinto de Rio Piedras. Facultad de Humanidades. Programa de Historia del Arte.

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The Forms and Fluidity of Game-Play

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Video games, contestation, and meaning: a strong program approach to studying artistic legitimation

  • Brian McKernan
  • Sociology, Art
    American Journal of Cultural Sociology
  • 2018
For a creative expression to be widely recognized as art, sociology of art scholars argue that proponents must apply a legitimizing discourse that supporters of past art forms have successfully used.