Rethinking ROUGE Scores for Video Game Review Summarization
- Computer ScienceThe Journal of Korean Institute of Information Technology
This work addresses that existing state-of-the-art summarization techniques fail in generating high-quality game review summaries, and ROUGE scores for those summaries are quite problematic and provides an in-depth discussion between the RouGE score and the scores of human annotators in terms of game review factors.
Using Reflexive Photography to Investigate Design Affordances for Creativity in Digital Entertainment Games
- ArtInt. J. Hum. Comput. Interact.
Using a reflexive photography method with photo-elicitation interviews, this study identifies eight design affordances for player creativity in digital games and outlines the effectiveness of the reflexive Photography method within the context of digital games.
Beyond Rapture : a historic-artistic analysis of the videogame BioShock
Universidad de Puerto Rico. Recinto de Rio Piedras. Facultad de Humanidades. Programa de Historia del Arte.
Narrative video game aesthetics and egocentric ethics A Deweyan perspective
Th is article argues that video gaming allows for player-focused (egocentric) moral experience that can be distinguished from the other-focused (allocentric) moral experience that characterizes…
‘Videogametism’: Consolidating the recognition of video games as an art form
- ArtInternational Journal of Film and Media Arts
Because video games are still considered ’low culture’ by many whilst being one of the most important art forms of the XXI century, this paper proposes a new concept for the field of game studies…
Playing with Fear: The Aesthetics of Horror in Recent Indie Games
- ArtEludamos: Journal for Computer Game Culture
This article explores the aesthetics of horror that recent indie games offer to their players. Following a general discussion of how the audiovisual, ludic, and narrative aesthetics of indie games…
Is the News Cycle “Real”?
This chapter features a game from the Shin Megami Tensei series called Persona 5. This chapter examines how the case of role playing video game Persona 5 depicts agenda setting through the use of an…
Player conceptualizations of creativity in digital entertainment games
- EducationConvergence: The International Journal of Research into New Media Technologies
Creativity has been widely studied across various disciplines such as psychology and education from a variety of perspectives and has been argued to provide a range of different benefits such as the…
The Forms and Fluidity of Game-Play
- Art, EducationGames, Sports, and Play
There are multiple forms of play. There is make-believe play—the play of imagination and pretend; there is also striving play, the play of competition, challenge, and overcoming obstacles. This…
Video games, contestation, and meaning: a strong program approach to studying artistic legitimation
- Sociology, ArtAmerican Journal of Cultural Sociology
For a creative expression to be widely recognized as art, sociology of art scholars argue that proponents must apply a legitimizing discourse that supporters of past art forms have successfully used.…