Corpus ID: 191699983

The Wandering Adolescent of Contemporary Japanese Anime and Videogames

@inproceedings{Jacobsen2014TheWA,
  title={The Wandering Adolescent of Contemporary Japanese Anime and Videogames},
  author={M. Jacobsen},
  year={2014}
}
  • M. Jacobsen
  • Published 2014
  • Art
  • ion of the human form finds evolved partly in dialogue with the art of the American comic book but whose signifying peculiarities evolved indigenously with distinctly separate representational codes and practices. This aesthetic is echoed in videogame representation, which I shall explore more fully later. In industrial terms it is safe to assert that there is no comparable animation output and market anywhere else in the world. There are certainly animated television programmes for children… CONTINUE READING
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