The Video Game Experience as “True” Identification: A Theory of Enjoyable Alterations of Players' Self‐Perception

@article{Klimmt2009TheVG,
  title={The Video Game Experience as “True” Identification: A Theory of Enjoyable Alterations of Players' Self‐Perception},
  author={Christoph Klimmt and Doroth{\'e}e Hefner and Peter Vorderer},
  journal={Communication Theory},
  year={2009},
  volume={19},
  pages={351-373}
}
This article introduces an explication of video game players' identification with a game character or role that is based on social-psychological models of self-perception. Contrasting with conventional ("dyadic" ) notions of media user-character relationships (e.g., parasocial interaction or affective disposition theory), ("monadic" ) video game identification is defined as a temporal shift of players' self-perception through adoption of valued properties of the game character. Implications for… 

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