• Corpus ID: 39355462

The Use of Multidimensional Biopsychological Markers to Detect Learning in Educational Gaming Environments

@inproceedings{Alstad2016TheUO,
  title={The Use of Multidimensional Biopsychological Markers to Detect Learning in Educational Gaming Environments},
  author={Zachary Alstad and Ibrahim Dahlstrom‐Hakki and Jodi Asbell-Clarke and Elizabeth Rowe and Micah Altman},
  year={2016}
}
This project explores how multidimensional biopsychological measures are used to understand the cognitive aspects of student learning in STEM (Science, Technology, Engineering and Math) focused educational games. Furthermore, we seek to articulate a method for how learning events can be automatically analyzed using these tools. Given the complexity and difficulty of finding externalized markers of learning as it happens, it is evident that more robust measures could benefit this process. The… 

Figures and Tables from this paper

References

SHOWING 1-10 OF 19 REFERENCES

Measuring Photoplethysmogram-Based Stress-Induced Vascular Response Index to Assess Cognitive Load and Stress

TLDR
This study proposes a novel photoplethysmogram-based stress induced vascular index (sVRI) to measure cognitive load and stress and shows its potential as a sensitive, reliable and usable parameter.

Strategic Game Moves Mediate Implicit Science Learning

TLDR
Path analyses suggest the mediating role of strategic moves on students’ implicit science learning is different between the two conditions, and automated detectors of strategic Moves built and validated from game log data combined with coded videos of gameplay of 69 students are suggested.

Investigating the learning-theory foundations of game-based learning: a meta-analysis

TLDR
The distribution of development trends for the use of learning theory as a theoretical foundation, as opposed to those that fail to use learning theory in game-based learning, along with the distribution of types and principles of learning theories that used a learning-theory foundation are shown.

Gazing at Games: An Introduction to Eye Tracking Control

  • V. Sundstedt
  • Art
    Gazing at Games: An Introduction to Eye Tracking Control
  • 2012
TLDR
This book is an introduction to human visual attention, eye movements and eye tracking technologies and ideas for how this field can be developed further to create richer interaction for characters and crowds in virtual environments are discussed.

Interactive visual supports for children with autism

TLDR
This paper presents three prototype systems that address the many challenges inherent to current tools and practices for interactive visual supports with the use of large group displays, mobile personal devices, and personal recording technologies.

Building Automated Detectors of Gameplay Strategies to Measure Implicit Science Learning

TLDR
This research combines video analysis and educational data mining to measure the implicit science learning that takes place in games by observing strategic moves that are consistent with an implicit understanding of relevant science concepts.

Uncertainty and engagement with learning games

Uncertainty may be an important component of the motivation provided by learning games, especially when associated with gaming rather than learning. Three studies are reported that explore the

Using Eye Movements To Evaluate Effects of Driver Age on Risk Perception in a Driving Simulator

TLDR
There were significant age-related differences in driver scanning behavior, consistent with the hypothesis that novice drivers' scanning patterns reflect their failure to acquire information about potential risks and their consequent failure to deal with these risks.

Using E-Z Reader to simulate eye movements in nonreading tasks: a unified framework for understanding the eye-mind link.

Nonreading tasks that share some (but not all) of the task demands of reading have often been used to make inferences about how cognition influences when the eyes move during reading. In this

Eye movements in reading and information processing: 20 years of research.

  • K. Rayner
  • Psychology
    Psychological bulletin
  • 1998
TLDR
The basic theme of the review is that eye movement data reflect moment-to-moment cognitive processes in the various tasks examined.