The Use of Augmented Reality in Formal Education: A Scoping Review.

@article{Saltan2017TheUO,
  title={The Use of Augmented Reality in Formal Education: A Scoping Review.},
  author={Fatih Saltan and {\"O}mer Arslan},
  journal={Eurasia journal of mathematics, science and technology education},
  year={2017},
  volume={13},
  pages={503-520}
}
  • Fatih Saltan, Ö. Arslan
  • Published 30 January 2017
  • Education
  • Eurasia journal of mathematics, science and technology education
Augmented Reality (AR) is recognized as one of the most important developments in educational technology for both higher and K-12 education as emphasized in Horizon report . The purpose of this scoping review was to provide a comprehensive overview of relevant research regarding the emergence of augmented reality, the links to pedagogy and educational outcomes, specifically in the context of formal education. The scoping review is underpinned by the five-stage framework Arksey and O’Malley… 

Figures and Tables from this paper

The Use of Augmented Reality in Latin-American Engineering Education: A Scoping Review
As part of a recent change, Augmented Reality (AR) has filled engineering classrooms, being employed for various pedagogical purposes around the world. However, little is known about the different
Virtual and augmented reality effects on K-12, higher and tertiary education students’ twenty-first century skills
TLDR
It can be concluded that despite the fact that there are various barriers and challenges in front of the adoption of virtual reality on educational practices, VR/AR applications provide an effective tool to enhance learning and memory, as they provide immersed multimodal environments enriched by multiple sensory features.
Augmented Reality in Education: An Overview of Twenty-Five Years of Research
Research on augmented reality (AR) in education is gaining momentum worldwide. This field has been actively growing over the past decades in terms of the research and development of new technologies.
The Pedagogical Potentials of Integrating Augmented Reality: Revisiting Gagné ISD Framework
TLDR
The guidelines of instructional practices and the quality of student learning are revisited and a proposed model for teachers to employ various pedagogical strategies while using the instructional model of Gagne's Nine Events in AR-supported learning process is presented.
Augmented reality in education researches (2012–2017): A content analysis
The purpose of this study is to investigate the specific features of the articles on augmented reality (AR) published in the journals of education indexed in the SSCI database between 2012 and 2017.
Teacher Candidate Experiences Related to Augmented Reality Applications
TLDR
Research results show that AR applications are superior to PPT presentations in many respects, and there is a need to increase educational content and infrastructure to improve the use of AR in addition to providing training to teacher candidates and teachers.
Determining the trends of using augmented reality in education between 2006-2016
TLDR
It has been determined that the most positive effect of AR on education is for academic success and learning motivation and the most commonly used method is the mixed method and the data collection tool is questionnaire.
Gamification in an Augmented Reality Based Virtual Preparation Laboratory Training
TLDR
This paper will present a gamification concept for an AR based virtual preparation laboratory training to overcome the risk of demotivation, once AR will settle as a mainstream technology such as learning videos.
The Application of Mobile Augmented Reality to Improve Learning Outcomes in Senior High Schools
Innovation based on technology is important for the learning process, especially in the environmental subject. This research was conducted to improve the learning outcomes of senior high school
...
...

References

SHOWING 1-10 OF 42 REFERENCES
Augmented Reality Trends in Education: A Systematic Review of Research and Applications
TLDR
The main findings from this review provide the current state of the art on research in AR in education and discuss trends and the vision towards the future and opportunities for further research in augmented reality for educational settings.
The use of augmented reality games in education: a review of the literature
TLDR
The outcomes of this review illustrated a set of studies that provide evidence of positive outcomes regarding student learning, which focused mainly on the natural sciences and took place within informal learning environments, used both qualitative and quantitative data collection methods.
Augmented reality in education: a meta-review and cross-media analysis
  • Iulian Radu
  • Education
    Personal and Ubiquitous Computing
  • 2013
TLDR
Analysis of publications that have previously compared student learning in AR versus non-AR applications identifies a list of positive and negative impacts of AR experiences on student learning and highlights factors that are potentially underlying these effects.
Augmented reality in Education — Cases, places, and potentials
TLDR
The merit of having students design Augmented Reality experiences in order to develop their higher order thinking capabilities is argued, and the pedagogical potentials afforded by the technology are discussed.
Augmented Reality Learning Experiences: Survey of Prototype Design and Evaluation
TLDR
In this review, research show that ARLEs achieved a widely variable effect on student performance from a small negative effect to a large effect, with a mean effect size of 0.56 or moderate effect, and a qualitative analysis on the design aspects for ARles: display hardware, software libraries, content authoring solutions, and evaluation techniques.
Why should my students use AR? A comparative review of the educational impacts of augmented-reality
  • Iulian Radu
  • Education
    2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
  • 2012
TLDR
This poster analyses 32 publications that have previously compared learning effects of AR vs non-AR applications, and identifies a list of positive and negative impacts of AR on student learning, and potential underlying causes for these effects.
DELIVERING EDUCATIONAL MULTIMEDIA CONTENTS THROUGH AN AUGMENTED REALITY APPLICATION: A CASE STUDY ON ITS IMPACT ON KNOWLEDGE ACQUISITION AND RETENTION
TLDR
Results show an increased knowledge retention on students using AR multimedia contents as opposed to those following a traditional course, which validates AR technology as a promising tool to improve students’ motivation and interest, and to support the learning and teaching process in educational contexts.
Integrating a mobile augmented reality activity to contextualize student learning of a socioscientific issue
TLDR
AR could leverage students’ learning of SSI because it could enhance their senses of presence, immediacy and immersion and situate learning in authentic environments that may in turn result in students making more informed decisions considering all environmental-related factors.
Augmented Reality in Education and Training
TLDR
This literature review research describes Augmented Reality (AR), how it applies to education and training, and the potential impact on the future of education.
...
...