The Use of ASCII Graphics in Roguelikes

  title={The Use of ASCII Graphics in Roguelikes},
  author={Mark R. Johnson},
  journal={Games and Culture},
  pages={115 - 135}
This article explores the semiotics of the “roguelike” genre. Most roguelikes reject contemporary advances in graphical technology and instead present their worlds, items, and creatures as American Standard Code for Information Interchange (ASCII) characters. This article first considers why this unusual graphical style has endured over time and argues that it is an aesthetic construction of nostalgia that positions roguelikes within a clear history of gameplay philosophies that challenge the… Expand
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