The Treatment of Claustrophobia with Virtual Reality: Changes in Other Phobic Behaviors Not Specifically Treated

@article{Botella1999TheTO,
  title={The Treatment of Claustrophobia with Virtual Reality: Changes in Other Phobic Behaviors Not Specifically Treated},
  author={Cristina Botella and Helena Villa Mart{\'i}n and Rosa Mar{\'i}a Ba{\~n}os and Concepci{\'o}n Perpi{\~n}{\'a} and Azucena Garc{\'i}a-Palacios},
  journal={Cyberpsychology \& behavior : the impact of the Internet, multimedia and virtual reality on behavior and society},
  year={1999},
  volume={2 2},
  pages={
          135-41
        }
}
This study was designed to determine the effectiveness of Virtual Reality (VR) exposure in the case of a patient with a diagnosis of two specific phobias (claustrophobia and storms) and panic disorder with agoraphobia. The treatment consisted of eight, individual, VR-graded exposure sessions designed specifically to treat claustrophobia. We obtained data at pretreatment, posttreatment, and 3-month follow-up on several clinical measures. Results point out the effectiveness of the VR procedure… 
Virtual reality exposure in the treatment of panic disorder and agoraphobia: A controlled study
The main goal of this study was to offer data about the efficacy of virtual reality exposure (VRE) in the treatment of panic disorder with or without agoraphobia (PDA). The study was a
Using a Flexible Virtual Environment for Treating a Storm Phobia
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The patient was a 70 year-old woman, who was not able to confront even avirtual storm, and the treatment was applied in two phases: In vivo exposure ( explodingballoons), and exposure to VE simulating storms, rain, thunders and lightings.
Virtual reality as a mechanism for exposure therapy
  • M. R. Carvalho, R. Freire, A. Nardi
  • Psychology, Medicine
    The world journal of biological psychiatry : the official journal of the World Federation of Societies of Biological Psychiatry
  • 2010
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An overview of the current panorama of VR and psychotherapy is offered, underlining the (virtual) exposure technique and the studies that focus on panic disorder treatment through the use of VR.
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This study examined the value of virtual reality graded exposure therapy (VRGET) compared to standard graded exposure therapy using imagery alone for patients with flying phobia. Thirty subjects were
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It appears that the addition of teaching self-control via visual feedback of physiological signals may serve to maintain treatment gains in long-term follow-up.
Claustrophobia: Efficacy and Treatment Protocols
Claustrophobia is the fear and avoidance of enclosed spaces. It is described as a specific phobia and falls under the general “situational subtype” in the DSM-IV and corresponds to the “enclosed
Virtual Reality and Psychotherapy
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There are already data on the effectiveness of this technology in the treatment of different psychological disorders; here anxiety disorders, eating disorders and sexual disorders are reviewed.
Claustrophobia Game: Design and Development of a New Virtual Reality Game for Treatment of Claustrophobia
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Design and development of a software game for treatment of claustrophobia using virtual reality (VR) technology and simulating computer-generated environment demonstrate that the game has an appropriate performance and can help to treat the Claustrophobic.
Playful User-Generated Treatment: A Novel Game Design Approach for VR Exposure Therapy
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The analysis of the user study shows that the design phase leads to increased interest and enjoyment without notably influencing affective measures during the exposure session, which can help guiding researchers and practitioners at the intersection of game design and exposure therapy.
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