The Three Paradigms of HCI
@inproceedings{Harrison2007TheTP, title={The Three Paradigms of HCI}, author={Steve R. Harrison and Phoebe Sengers}, year={2007} }
Informal histories of HCI commonly document two major intellectual waves that have formed the field: the first orienting from engineering/human factors with its focus on optimizing man-machine fit, and the second stemming from cognitive science, with an increased emphasis on theory and on what is happening not only in the computer but, simultaneously, in the human mind. [] Key Result We demonstrate the underlying unity of these approaches, and document how they suggest the centrality of currently marginal…
483 Citations
The Relational Turn: Third Wave HCI and Phenomenology
- BiologyNew Directions in Third Wave Human-Computer Interaction
- 2018
This chapter begins by briefly reconsidering the three waves or paradigms of HCI research and demonstrating how what appears last in the numbered sequence, the third wave, is actually older and “more original” than it initially appears to be.
Third-wave HCI, 10 years later---participation and sharing
- ArtInteractions
- 2015
The second and third waves of HCI were model-driven and focused on the human being as a subject to be studied through rigid guidelines, formal methods, and systematic testing.
Human-computer interaction as science
- ArtAarhus Conference on Critical Alternatives
- 2015
This paper explores formative cognitive science influences on HCI, through the impact of early work on the design of input devices, and discusses a core idea that it is argued has animated much HCI research since: the notion of scientific design spaces.
Bridging DH and Humanistic HCI
- SociologyiConference
- 2020
It is argued that distant reading comprises a useful connection between these two young domains: a pivot that allows for the inter- or transdisciplinary study of the future human through the analysis of its potential sociotechnical, discursive compositions.
Critical Realist HCI
- PhilosophyCHI Extended Abstracts
- 2016
This paper seeks to develop a non-reductionist view on interaction with technology that accommodates and potentially reconciles the variety of approaches, practices and stances that the authors see in current HCI.
Paradigms of Knowledge Production in Human-Computer Interaction: Towards a Framing for Learner Experience (LX) Design
- Art
- 2020
In this chapter, I contextualize the knowledge production of the human-computer interaction (HCI) community within broader epistemological, historical, and disciplinary framings of this scholarship.…
Interaction design in the university: designing disciplinary interactions
- ArtCHI Extended Abstracts
- 2010
The notion of 'disciplined transdisciplinarity' is offered as an exciting and perhaps necessary way of solving the complex problems that ID researchers face, and illustrated with examples drawn from the area of emotional design and assessment.
Making Claims: Knowledge Design, Capture, and Sharing in HCI
- Art, Computer ScienceMaking Claims
- 2012
This book traces the evolution of claims as a way to capture and share knowledge, particularly in comparison to other approaches like patterns and issues, and seeks to inspire their further development use in HCI design.
References
SHOWING 1-10 OF 81 REFERENCES
Design-oriented human-computer interaction
- ArtCHI '03
- 2003
It is proposed that it needs to acknowledge, first, the role of design in HCI conduct, and second, the difference between the knowledge-generating Design-oriented Research and the artifact-generate conduct of Research-oriented Design.
HCI Models, Theories, and Frameworks: Toward a Multidisciplinary Science
- Art
- 2003
Finally-a thorough pedagogical survey of the multidisciplinary science of HCI.
Human-Computer Interaction spans many disciplines, from the social and behavioral sciences to information and…
User Experience and the Idea of Design in HCI
- ArtDSV-IS
- 2005
This paper argues that experience design requires a new form of radically interdisciplinary dialogue between different design perspectives that span the arts, sciences and humanities and concludes by arguing that not only new conceptual tools but also new HCl curricula may be helpful in achieving this interciplinary dialogue.
What we talk about when we talk about context
- ArtPersonal and Ubiquitous Computing
- 2003
This paper suggests that the representational stance implied by conventional interpretations of “context” misinterprets the role of context in everyday human activity, and proposes an alternative model that suggests different directions for design.
Staying open to interpretation: engaging multiple meanings in design and evaluation
- ArtDIS '06
- 2006
This paper lays out the contours of the new space opened by a focus on multiple interpretations, which may more fully address the complexity, dynamics and interplay of user, system, and designer interpretation.
The politics of design: representing work
- Computer ScienceCACM
- 1995
this section provide an opening into an important and increasingly contentious area in computer systems development, namely, the methods used in understanding, representing and modeling work…
Where the Action Is - The Foundations of Embodied Interaction
- Art
- 2001
This book addresses the philosophical bases of human-computer interaction and looks in particular at how tangible and social approaches to interaction are related, how they can be used to analyze and understand embodied interaction, and how they could affect the design of future interactive systems.
When second wave HCI meets third wave challenges
- Computer ScienceNordiCHI '06
- 2006
The topics of multiplicity, context, boundaries, experience and participation are addressed in order to discuss where second wave theory and conceptions can still be positioned to make a contribution as part of the maturing of the authors' handling of the challenges brought on by the third wave.
Seamful interweaving: heterogeneity in the theory and design of interactive systems
- ArtDIS '04
- 2004
This work critiques the 'disappearance' mentioned by Weiser as a goal for ubicomp, and Dourish's 'embodied interaction' approach to HCI, suggesting that these design ideals may be unachievable or incomplete because they underemphasise the interdependence of 'invisible' non-rationalising interaction and focused rationalising interaction within ongoing activity.
Implications for design
- SociologyCHI
- 2006
It is suggested that "implications for design" may not be the best metric for evaluation and may, indeed, fail to capture the value of ethnographic investigations.