The SonicFinder: An Interface That Uses Auditory Icons

@article{Gaver1989TheSA,
  title={The SonicFinder: An Interface That Uses Auditory Icons},
  author={William W. Gaver},
  journal={Hum. Comput. Interact.},
  year={1989},
  volume={4},
  pages={67-94}
}
  • William W. Gaver
  • Published 1 March 1989
  • Computer Science, Art, Physics
  • Hum. Comput. Interact.
The appropriate use of nonspeech sounds has the potential to add a great deal to the functionality of computer interfaces. [] Key MethodThese ideas are instantiated in the SonicFinder, which is an auditory interface I developed at Apple Computer, Inc. In this interface, information is conveyed using auditory icons as well as standard graphical feedback. I discuss how events are mapped to auditory icons in the SonicFinder, and illustrate how sound is used by describing a typical interaction with this…

Figures and Tables from this paper

Wearasound : Beyond Visual Centric Interaction - Designing Sound for Enhancing Visual Contents
TLDR
It is argued that sound should be used in designing interactive commodities as a way to improve and enhance visual experience of the artifact, and to build sound design guideline and framework to help designers who are not familiar with sound design.
Providing A Model For The Use Of Sound In User Interfaces
TLDR
An introduction to auditory interfaces is provided and some future work will make their development more straightforward as without the knowledge of how humans perceive sounds, interfaces which use them effectively cannot be designed.
Being and mixing: designing interactive soundscapes
This paper describes a study of the auditory environment in a chemical factory, and how a group of process operators ascribe meaning to a selection of sound clips from their daily work environment.
The Duration of an Auditory Icon can Affect how the Listener Interprets its Meaning
Initially introduced in the field of informatics, an auditory icon consists of a short sound that is present in every-day life, used to represent a specific event, object, function, or action.
Hearing but not listening: Auditory icons and presence
This paper explores the usage of auditory icons in creating the feeling of presence of a remote person in a virtual simulation of domestic life. Auditory icons are the representation of processes or
Communicating spatial information via a multimedia-auditory interface
  • D. Rigas, D. Hopwood, D. Memery
  • Business
    Proceedings 25th EUROMICRO Conference. Informatics: Theory and Practice for the New Millennium
  • 1999
TLDR
The results of this investigation suggest that it is possible to communicate building layout using auditory stimuli, and these findings have particular implications for visually impaired users and for user interfaces or multimedia systems, which need to rely on auditory stimuli as an output mode.
From Signal to Substance and Back: Insights from Environmental Sound Research to Auditory Display Design
TLDR
Important considerations come into play when designing auditory displays for special populations, such as hearing impaired listeners who may not have access to all the acoustic information available to a normal hearing listener, or to elderly or other individuals whose cognitive resources may be diminished.
Overview of auditory representations in human-machine interfaces
TLDR
The goal of this article is to survey both classical auditory representations and those auditory representations that have been created as extensions to earlier approaches, including speech-based sounds, emotionally grounded sounds, and various other sound types used to provide sonifications in practical scenarios.
Exploring Interactive Systems Using Peripheral Sounds
TLDR
This paper presents three working demonstrators that use sound to subtly convey information to users in an open office and found several issues to be addressed when designing such systems, which can inform future work in this area.
...
...

References

SHOWING 1-10 OF 40 REFERENCES
Everyday listening and auditory icons
This thesis represents an attempt to understand how people listen to the world, and how such an understanding can help in developing auditory interfaces for computers. Part I of this thesis is
Sound and computer information presentation
TLDR
Experiments showed that sound does convey information accurately and that sound can enhance graphic presentations, and suggests areas of future exploration in both applications and techniques for aural data representation.
Auditory Icons: Using Sound in Computer Interfaces
TLDR
It is argued that technical theories must be considered in the context of the uses to which they are put and help the theorist to determine what is a good approximation, the degree of formalization that is justified, the appropriate commingling of qualitative and quantitative techniques, and encourages cumulative progress through the heuristic of divide and conquer.
Metaphors for Interface Design
TLDR
This paper considers four metaphors concerning the mode of interaction between user and machine: the conversation metaphor, the declaration metphor, the model world metaphor and the collaborative manipulation metaphor.
Causal Uncertainty in the Identification of Environmental Sounds
Abstract : This report is of an investigation into: (1) whether the recognition of an isolated environmental sound depends upon the number of different events that could cause the sound: (2) a method
There's more to interaction than meets the eye: some issues in manual input
TLDR
Imagine a time far into the future, when all knowledge about the authors' civilization has been lost, and in the course of planting a garden, a fully stocked computer store from the 1980's was unearthed.
Direct Manipulation Interfaces
TLDR
A cognitive account of both the advantages and disadvantages of direct manipulation interfaces is sought and two underlying phenomena that give rise to the feeling of directness of manipulation are identified.
Interpreting the Language of Environmental Sounds
Comparisons are made between the perception of environmental sound and the perception of speech. With both, two types of processing are involved, bottom-up and top-down, and with both, the detailed
Auditory perception of breaking and bouncing events: a case study in ecological acoustics.
TLDR
The data indicate that higher order temporal properties of the acoustic signal provide information for the auditory perception of these events, and differences in average spectral frequency are not necessary for perceiving this contrast.
The importance of percent-done progress indicators for computer-human interfaces
TLDR
Practical experience and formal experiments show that prograss indicators are an important and useful user-interface tool, and that they enhance the attractiveness and effectiveness of programs that incorporate them.
...
...