The Solid Map : Methods for Generating a 2-D Texture Map for Solid Texturing

@inproceedings{Carr1999TheSM,
  title={The Solid Map : Methods for Generating a 2-D Texture Map for Solid Texturing},
  author={Nate Carr},
  year={1999}
}
The solid map provides a view-independent method for solid texturing using an ordinary 2-D surface texture map. The solid map transforms a model’s polygons into 2-D texture space without overlap. It then rasterizes the polygons in this space, interpolating the solid texture coordinates across the pixels of the polygon. These stored solid texture coordinates are then read by a texture synthesis procedure, which generates a color that is stored at the corresponding location in the texture map… CONTINUE READING

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