The Smoothed 3D Skeleton for Animation

@article{Visutsak2009TheS3,
  title={The Smoothed 3D Skeleton for Animation},
  author={Porawat Visutsak and Korakot Prachumrak},
  journal={2009 Fifth International Joint Conference on INC, IMS and IDC},
  year={2009},
  pages={1348-1353}
}
Skeleton is at the main interest of 3D character animation. In this paper, we use a recent skeleton pruning method based on the medial axis transform and the geodesic distance function that originates one-voxel thick, graph-like skeleton. Unfortunately, the location of skeleton joints does not usually match the anatomical joint of the model. We introduce a novel method for smoothing the pruned skeleton for realistic character animation by using the filtering process for adjusting the locations… CONTINUE READING
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