The Semiotic Immersion of Video Games, Gaming Technology and Interactive Strategies

@inproceedings{Neiva2007TheSI,
  title={The Semiotic Immersion of Video Games, Gaming Technology and Interactive Strategies},
  author={Eduardo Neiva and Carlo Romano},
  year={2007}
}
The paper analyzes the effect of immersion in digital games using the theoretical apparatus of game theory. The paper illustrates interactive operations and the cause and effect relationship between player and designer, explaining the importance of strategic decision-making and pathing in player immersion. It considers the game function of creating a virtual world and proposes the idea that digital games are not just computer-mediated communication to the player. These games are games of “the… 

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