The Scientific Research Potential of Virtual Worlds
@article{Bainbridge2007TheSR, title={The Scientific Research Potential of Virtual Worlds}, author={William Sims Bainbridge}, journal={Science}, year={2007}, volume={317}, pages={472 - 476} }
Online virtual worlds, electronic environments where people can work and interact in a somewhat realistic manner, have great potential as sites for research in the social, behavioral, and economic sciences, as well as in human-centered computer science. This article uses Second Life and World of Warcraft as two very different examples of current virtual worlds that foreshadow future developments, introducing a number of research methodologies that scientists are now exploring, including formal…
873 Citations
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