The Role of Gender in Mobile Game-Based Learning

Abstract

This paper investigates whether there are gender differences in gameplay time and learning outcomes in a social studies mobile game-based curriculum. Seventeen boys and 24 girls from a ninth-grade class in Singapore used a mobile learning game Statecraft X to enact governorship in the game world. The data suggest that boys spent significantly more time… (More)
DOI: 10.4018/jmbl.2011100102

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