• Corpus ID: 63213682

The Rise of Reactive and Interactive Video Game Audio

@inproceedings{Pendergrass2015TheRO,
  title={The Rise of Reactive and Interactive Video Game Audio},
  author={Joey Pendergrass},
  year={2015}
}
As video games have matured from a technical hobby to a fully-fledged art form, so too have the methods used to create them matured. In tandem with the constant evolution of graphical fidelity, gameplay mechanics, input devices, and storytelling techniques spanning the entire existence of video games, there has also been an evolution in the purpose, and implementation, of music and sound effects. Whereas early video games utilized simple melodies to attract players in arcades, modern video… 

References

SHOWING 1-3 OF 3 REFERENCES
Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design
A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet
Videogames in Computer Space: The Complex History of Pong
  • H. Lowood
  • Art
    IEEE Annals of the History of Computing
  • 2009
TLDR
The intertwined histories of Nolan Bushnell's Computer Space and Pong illustrate the transition from these "university games" to accessible entertainment and educational games as well as the complicated historical relationship among the arcade, computer, and videogames.
Edwards , Benj . " Computer Space and the Dawn of the Arcade Video Game . " Technologizer . 12 Dec . 2011 . Web . 20 Apr . 2015 . " First Video Game ? " YouTube
  • . " The Game Audio Mixing Revolution . " Gamasutra . 18 June 2009 . Web . 9 Oct . 2013 . Collins , Karen . Game Sound : An Introduction to the History , Theory , and Practice of Video Game Music and Sound Design