56 Citations
The effects of video gaming on visual selective attention
- PsychologySouth African Journal of Psychology
- 2019
A growing body of research shows that video games may be used to enhance cognitive skills, with particular reference to attentional abilities. This research study explored the effects of video game…
The Relationship between the Frequency of Use of the Media, the Role of Peers, and Adolescent Aggression in elementary school
- Psychology
- 2020
The main purpose of this study is to examine the effect of media violence exposure and adolescent's agression and the mediating role of peers in the above-mentioned relationship. This research was…
Poor Family-Functioning and Lack of Interpersonal Support as Predictors of Online Gaming Addiction in Adolescents
- PsychologyJournal of Professional & Applied Psychology
- 2022
The present study aimed to investigate predictors of online gaming addiction in adolescents. To explore the gender differences across the study variables was another objective of the present study.…
Video Games as a Part of Intervention Programs Based on Self-Determination Theory
- 2022
A B ST R A C T Bu çalışmanın amacı video oyunlarının özelliklerini ve kullanım alanlarını Öz Belirleme Kuramı (ÖBK) çerçevesinde inceleyen mevcut çalışmaları değerlendirmektir. Makalenin ilk…
İnönü Üniversitesi Sağlık Hizmetleri Meslek Yüksekokulu Dergisi
- Psychology
- 2021
This study was planned as a descriptive study in order to research the digital game addiction, social anxiety, and alexithymia levels of adolescents. This research was conducted with 626 adolescents…
Charity Misconduct on Public Health Issues Impairs Willingness to Offer Help
- Political ScienceInternational Journal of Environmental Research and Public Health
- 2021
Charity organizations positively impact our societies but charity misconduct impairs people’s willingness to contribute to charity and functional health systems on public health issues. This study…
Video Games for kids – New way of learning
- Computer Science
- 2021
Visual learning element is the main point, like the view and structure of the game, objects and colours, shapes and puzzles, and Algorithms used in the games and working of algorithm.
Computer games in preschool education: Potential risks from the teachers' perspective
- Education
- 2021
Today's society is characterized by the expansion of scientific and technological development, leading to changes in the conception of educational work at all levels of education. The integration of…
Adolesanların Dijital Oyun Bağımlılığı ile Fiziksel Aktivite Tutum ve Davranışlarını Etkileyen Faktörler
- 2021
Amac: Bu arastirmanin amaci, adolesanlarin dijital oyun bagimliligi ile fiziksel aktivite tutum ve davranislarini etkileyen faktorleri belirlemektir. Yontem: Tanimlayici tipte olan arastirma, Igdir…
References
SHOWING 1-10 OF 135 REFERENCES
Pathological Video-Game Use Among Youth Ages 8 to 18
- PsychologyPsychological science
- 2009
Results confirm that pathological gaming can be measured reliably, that the construct demonstrates validity, and that it is not simply isomorphic with a high amount of play.
Video Game Playing, Attention Problems, and Impulsiveness: Evidence of Bidirectional Causality
- Psychology
- 2012
The present study examines video game playing as it relates to attention problems and impulsiveness in a sample of 3,034 children and adolescents from Singapore measured over 3 years. Consistent with…
Learning Aggression Through the Media: Comparing Psychological and Communication Approaches
- Psychology
- 2012
The War Between Effects and Meaning: Rethinking the Video Game Violence Debate
- Political Science
- 2013
Diagnostic and Statistical Manual of Mental Disorders, 5th ed.
- Psychology
- 2014
1. Directly experiencing the traumatic event(s). 2. Witnessing, in person, the event(s) as it occurred to others. 3. Learning that the traumatic event(s) occurred to a close family member or close…