• Corpus ID: 13582397

The Positive and Negative Effects of Video Game Play

  title={The Positive and Negative Effects of Video Game Play},
  author={Sara Prot and Craig A. Anderson and Douglas A. Gentile and Stephanie C. Brown and Edward Swing},
The effects of video gaming on visual selective attention
A growing body of research shows that video games may be used to enhance cognitive skills, with particular reference to attentional abilities. This research study explored the effects of video game
The Relationship between the Frequency of Use of the Media, the Role of Peers, and Adolescent Aggression in elementary school
The main purpose of this study is to examine the effect of media violence exposure and adolescent's agression and the mediating role of peers in the above-mentioned relationship. This research was
Poor Family-Functioning and Lack of Interpersonal Support as Predictors of Online Gaming Addiction in Adolescents
The present study aimed to investigate predictors of online gaming addiction in adolescents. To explore the gender differences across the study variables was another objective of the present study.
Video Games as a Part of Intervention Programs Based on Self-Determination Theory
A B ST R A C T Bu çalışmanın amacı video oyunlarının özelliklerini ve kullanım alanlarını Öz Belirleme Kuramı (ÖBK) çerçevesinde inceleyen mevcut çalışmaları değerlendirmektir. Makalenin ilk
İnönü Üniversitesi Sağlık Hizmetleri Meslek Yüksekokulu Dergisi
This study was planned as a descriptive study in order to research the digital game addiction, social anxiety, and alexithymia levels of adolescents. This research was conducted with 626 adolescents
Charity Misconduct on Public Health Issues Impairs Willingness to Offer Help
Charity organizations positively impact our societies but charity misconduct impairs people’s willingness to contribute to charity and functional health systems on public health issues. This study
Video Games for kids – New way of learning
Visual learning element is the main point, like the view and structure of the game, objects and colours, shapes and puzzles, and Algorithms used in the games and working of algorithm.
Computer games in preschool education: Potential risks from the teachers' perspective
Today's society is characterized by the expansion of scientific and technological development, leading to changes in the conception of educational work at all levels of education. The integration of
Adolesanların Dijital Oyun Bağımlılığı ile Fiziksel Aktivite Tutum ve Davranışlarını Etkileyen Faktörler
Amac: Bu arastirmanin amaci, adolesanlarin dijital oyun bagimliligi ile fiziksel aktivite tutum ve davranislarini etkileyen faktorleri belirlemektir. Yontem: Tanimlayici tipte olan arastirma, Igdir


Pathological Video-Game Use Among Youth Ages 8 to 18
Results confirm that pathological gaming can be measured reliably, that the construct demonstrates validity, and that it is not simply isomorphic with a high amount of play.
Video Game Playing, Attention Problems, and Impulsiveness: Evidence of Bidirectional Causality
The present study examines video game playing as it relates to attention problems and impulsiveness in a sample of 3,034 children and adolescents from Singapore measured over 3 years. Consistent with
The War Between Effects and Meaning: Rethinking the Video Game Violence Debate
Diagnostic and Statistical Manual of Mental Disorders, 5th ed.
1. Directly experiencing the traumatic event(s). 2. Witnessing, in person, the event(s) as it occurred to others. 3. Learning that the traumatic event(s) occurred to a close family member or close