• Corpus ID: 13582397

The Positive and Negative Effects of Video Game Play

@inproceedings{Prot2014ThePA,
  title={The Positive and Negative Effects of Video Game Play},
  author={Sara Prot and Craig A. Anderson and Douglas A. Gentile and Stephanie C. Brown and Edward Swing},
  year={2014}
}
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References

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Pathological Video-Game Use Among Youth Ages 8 to 18
TLDR
Results confirm that pathological gaming can be measured reliably, that the construct demonstrates validity, and that it is not simply isomorphic with a high amount of play.
Video Game Playing, Attention Problems, and Impulsiveness: Evidence of Bidirectional Causality
The present study examines video game playing as it relates to attention problems and impulsiveness in a sample of 3,034 children and adolescents from Singapore measured over 3 years. Consistent with
The War Between Effects and Meaning: Rethinking the Video Game Violence Debate
Diagnostic and Statistical Manual of Mental Disorders, 5th ed.
1. Directly experiencing the traumatic event(s). 2. Witnessing, in person, the event(s) as it occurred to others. 3. Learning that the traumatic event(s) occurred to a close family member or close
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