The Not So Level Playing Field: Disability Identity and Gender Representation in Second Life


The study reported in this chapter examined gender and disability identity representation in the virtual environment, Second Life. In Second Life, identity representation is the choice of the user and is a matter of convenience, style or whim, rather than a fixed characteristic. A survey of groups that identify as disabled or having a disability, especially… (More)


Figures and Tables

Sorry, we couldn't extract any figures or tables for this paper.

Slides referencing similar topics