The Nintendo Entertainment System and the 10NES Chip: Carving the Video Game Industry in Silicon
@article{ODonnell2011TheNE, title={The Nintendo Entertainment System and the 10NES Chip: Carving the Video Game Industry in Silicon}, author={Casey O'Donnell}, journal={Games and Culture}, year={2011}, volume={6}, pages={100 - 83} }
This essay makes the argument that the numerous ‘‘networks’’ or ‘‘inter/intranetworks’’ that structure the video game industry have lived local effects for those involved in the production of video games. [] Key Result The essay argues that these inter/intranetworks, as constructed, have been instrumental in the way that the game industry now finds itself structured and that as the industry has ‘‘matured,’’ the networks have become less accessible and less interoperable.
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