Corpus ID: 54814285

The Mechanics of Playful Participatory Processes

  title={The Mechanics of Playful Participatory Processes},
  author={Christina Ampatzidou and K. Gugerell and J. Diephuis and O. Devisch and T. Constantinescu and Martina Jauschneg and M. Berger},
  • Christina Ampatzidou, K. Gugerell, +4 authors M. Berger
  • Published 2015
  • Engineering
  • a) University Groningen, Department of Planning & Environment, 9747AD Groningen, The Netherlands b) University of Applied Sciences Upper Austria, Research Group Playful Interactive Environments, 4323 Hagenberg, Austria c) Hasselt University, Architectuur en Kunst, 3590 Dipenbeek, Belgium d) Green City Lab Vienna, 1010 Vienna, Austria e) Vienna University of Technology, Department of Spatial Planning, Vienna, Austria 
    1 Citations

    Tables from this paper


    Game Mechanics for Civic Participation in Digitized Cities
    • 5
    • PDF
    New Directions in Planning Theory
    • 656
    • PDF
    MDA : A Formal Approach to Game Design and Game Research
    • 1,133
    • PDF
    Splintering Urbanism: Networked Infrastructures, Technological Mobilities, and the Urban Condition
    • 1,209
    Crowdsourcing the Public Participation Process for Planning Projects
    • 555
    • PDF
    Doing Good and Being Right The Pragmatic Connection in Planning Theory
    • 110
    The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education
    • J. Rice
    • Computer Science
    • Int. J. Gaming Comput. Mediat. Simulations
    • 2012
    • 1,188
    • PDF
    Local Knowledge in Action: Valuing Nonprofessional Reasoning in the Planning Process
    • 94
    Digital Serious Game for Urban Planning: “B3—Design Your Marketplace!”
    • 57