The MagicBook - Moving Seamlessly between Reality and Virtuality

@article{Billinghurst2001TheM,
  title={The MagicBook - Moving Seamlessly between Reality and Virtuality},
  author={M. Billinghurst and H. Kato and I. Poupyrev},
  journal={IEEE Computer Graphics and Applications},
  year={2001},
  volume={21},
  pages={6-8}
}
  • M. Billinghurst, H. Kato, I. Poupyrev
  • Published 2001
  • Computer Science, Engineering
  • IEEE Computer Graphics and Applications
  • The MagicBook project is an early attempt to explore how we can use a physical object to smoothly transport users between reality and virtuality. Young children often fantasize about flying into the pages of a fairy tale and becoming part of the story. The MagicBook project makes this fantasy a reality using a normal book as the main interface object. People can turn the pages of the book, look at the pictures, and read the text without any additional technology. However, if a person looks at… CONTINUE READING
    596 Citations
    3D story cube: an interactive tangible user interface for storytelling with 3D graphics and audio
    • 30
    Using augmented reality for entertainment
    • PDF
    The Studierstube Augmented Reality Project
    • 447
    • PDF
    Live Texturing of Augmented Reality Characters from Colored Drawings
    • 42
    • PDF
    Magic Story Cube: an interactive tangible interface for storytelling
    • 51
    Mixed Reality Cubicles and Cave Automatic Virtual Environment
    • C. Onime, J. Uhomoibhi, Hui Wang
    • Computer Science
    • 2016 15th International Conference on Ubiquitous Computing and Communications and 2016 International Symposium on Cyberspace and Security (IUCC-CSS)
    • 2016
    • 4
    • PDF
    3-D live: real time interaction for mixed reality
    • 53
    • PDF
    Creating 3D E-books with ARBookCreator
    • 7

    References

    SHOWING 1-4 OF 4 REFERENCES
    Collaborative immersive workspace through a shared augmented environment
    • 35
    • PDF
    A Taxonomy of Mixed Reality Visual Displays
    • 3,349
    • PDF
    The annotated VRML 2.0 reference manual
    • 299