The Look and Lighting of “Show Yourself” in “Frozen 2”

  title={The Look and Lighting of “Show Yourself” in “Frozen 2”},
  author={Amol Sathe and Lance Summers and Matt Jen-Yuan Chiang and James Newland},
  journal={Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks},
During “Show Yourself“ in Walt Disney Animation Studios’ “Frozen 2,“ materials and lights are the main representation for three key story elements: glacial ice, the magic of the Spirits, and the concept of memory. This talk covers the creative approaches and collaborative workflows that brought these elements to the screen. 

Figures from this paper


Machine-learning denoising in feature film production
We present our experience deploying and using machine learning denoising of Monte Carlo renders in the production of animated feature films such as Pixar's Toy Story 4, Disney Animation's Ralph
Extending the Disney BRDF to a BSDF with Integrated Subsurface Scattering
  • Physics
  • 2015
We introduced a new physically based shading model on Wreck-It Ralph [Bur12], and we used this single, general-purpose BRDF on all materials (except hair). This model, which has come to be known as
Multiple-scattering microfacet BSDFs with the Smith model
The main insight is that the microfacet theory for surfaces with the Smith model can be derived as a special case of the microflake theory for volumes, with additional constraints to enforce the presence of a sharp interface, i.e. to transform the volume into a surface.
Why New Programming Languages for Simulation?
The key to make simulation programmers more productive at developing portable and performant code is to introduce new linguistic abstractions, as in rendering and image processing.