Corpus ID: 56355100

The Issue of “Deep Control” In Professional E-Sports – A Critical Analysis of Intellectual Property Structures in Electronic Gaming

@inproceedings{Harttung2015TheIO,
  title={The Issue of “Deep Control” In Professional E-Sports – A Critical Analysis of Intellectual Property Structures in Electronic Gaming},
  author={Jochen Harttung},
  year={2015}
}
This thesis deals with the issue of what the author calls “deep control” through IP law in the area of electronic sports (e-sports). The term is chosen because publishers of electronic games are able not only to protect the market of their original product, the game, but can also control downstream markets. The production of e-sports competition broadcasts, intended for the consumption via viewing as opposed to the active playing of the game, is such a downstream market. So far, the legal… Expand

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