The Independent and Interactive Effects of Embodied-Agent Appearance and Behavior on Self-Report, Cognitive, and Behavioral Markers of Copresence in Immersive Virtual Environments

@article{Bailenson2005TheIA,
  title={The Independent and Interactive Effects of Embodied-Agent Appearance and Behavior on Self-Report, Cognitive, and Behavioral Markers of Copresence in Immersive Virtual Environments},
  author={Jeremy N. Bailenson and Kimberly R. Swinth and Crystal L. Hoyt and Susan Persky and Alex Dimov and Jim Blascovich},
  journal={Presence: Teleoperators \& Virtual Environments},
  year={2005},
  volume={14},
  pages={379-393}
}
The current study examined how assessments of copresence in an immersive virtual environment are influenced by variations in how much an embodied agent resembles a human being in appearance and behavior. [] Key Result Consistent with the results of previous research, copresence was lowest when there was a large mismatch between the appearance and behavioral realism of an embodied agent.
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Effects of Behavioral and Anthropomorphic Realism on Social Influence with Virtual Humans in AR
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  • Psychology
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  • 2020
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This experiment manipulated the behavioral and anthropomorphic realism of an embodied agent and examined the interpersonal distance between participants and rendered objects, physical seat choice, body rotation direction while choosing a seat, and social presence ratings.
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Recent work [1, 2, 3] has argued that subjective questionnaires may be ineffective at measuring copresence towards agents and avatars in immersive virtual environments (IVEs). The current work
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