The Independent Production of Culture: A Digital Games Case Study

  title={The Independent Production of Culture: A Digital Games Case Study},
  author={Chase Bowen Martin and Mark Deuze},
  journal={Games and Culture},
  pages={276 - 295}
Throughout the community of game players, developers, and journalists, the term ``independent'' is used in a number of ways to describe a type of development next to, or juxtaposed with, the mainstream process of creating, marketing, distributing, and playing digital games. Yet, this ``independence'' is something quite different from what the literature on independent, alternative, oppositional, radical, or otherwise nonmainstream media tends to suggest or advocate. The contemporary context of… 
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