The Impact of Gamification - Recommending Education Scenarios

@article{Erenli2013TheIO,
  title={The Impact of Gamification - Recommending Education Scenarios},
  author={Kai Erenli},
  journal={iJET},
  year={2013},
  volume={8},
  pages={15-21}
}
Many students play (computer) games in their leisure time, thus acquiring skills which can easily be utilized when it comes to teaching more sophisticated knowledge. Nevertheless many educators today are wasting this opportunity. Some have evaluated gaming scenarios and methods for teaching students and have created the term â??gamificationâ?. This paper describes the history of this new term and explains the possible impact on teaching. It will take well-researched facts into consideration to… Expand

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References

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A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. InExpand