The Grounded Naming Game

  title={The Grounded Naming Game},
  author={Luc L. Steels and Martin Loetzsch},
This research was carried out at the AI Lab of the University of Brussels (VUB) and the Sony Computer Science Laboratory in Paris. 
Emergent functional grammar for space
This research was performed at the Sony Computer Science Laboratory in Paris and Tokyo. Additional funding came from the FP7 EU project ALEAR and the FP6 EU project ECAgents.
The emergence of internal agreement systems
This research was conducted at the Vrije Universiteit Brussel, financed by a strategic basic research grant (IWT-489) from the agency for Innovation by Science and Technology (IWT), and at the Sony
The Naming Game.
Let us imagine a language . . . The language is meant to serve for communication between a builder A and an assistant B. A is building with building-stones; there are blocks, pillars, slabs and
Grounding Language through Evolutionary Language Games
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    Language Grounding in Robots
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This chapter introduces a new experimental paradigm for studying issues in the grounding of language and robots, and the integration of all aspects of intelligence into a single system. The paradigm
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Computational models have been the standard avenue of research into the emergence and evolution of language in recent decades. One such model, the Evolutionary Naming Game, combines genetic
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    2016 35th International Conference of the Chilean Computer Science Society (SCCC)
  • 2016
The main finding is that the parameter modulates the appearance of drastic transitions in the consensus of the entire population of agents.
Multi-Agent Cooperation and the Emergence of (Natural) Language
It is shown that two networks with simple configurations are able to learn to coordinate in the referential game and how to make changes to the game environment to cause the "word meanings" induced in the game to better reflect intuitive semantic properties of the images.
A Practical Guide to Studying Emergent Communication through Grounded Language Games
A high-level robot interface that extends the Babel software system is introduced, presenting for the first time a toolkit that provides flexible modules for dealing with each subtask involved in running advanced grounded language game experiments.


Semiotic Dynamics for Embodied Agents
The author briefly illustrate the current study of semiotic dynamics, the resulting technologies, and the field's impact on current and future intelligent systems applications.
Conceptual Spaces — The Geometry of Thought
Conceptual Spaces—The Geometry of Thought is a book by Peter Gärdenfors, professor of cognitive science at Lund University, Sweden, a definitive account of the widely examined AGM theory of belief revision.
A Perceptual System for Language Game Experiments
This chapter describes key aspects of a visual perception system as a key component for language game experiments on physical robots by extracting and maintaining world models about spatial scenes, without any prior knowledge of the possible objects involved.
Evolving grounded communication for robots
Conceptual Spaces - The Geometry of Thought
Our online web service was launched by using a want to function as a full online digital collection that offers access to large number of PDF file document selection. You may find many kinds of
A Self-Organizing Spatial Vocabulary
This paper reports on a computational experiment in which a group of distributed agents develop ways to identify each other using names or spatial descriptions, and shows that the proposed mechanism copes with the acquisition of an existing vocabulary by new agents entering the community and with an expansion of the set of meanings.
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How the grounding of words and sentences in conceptualized visual scenes permits the system to construct the appropriate relations between words and their referents, and sentences and theirs in the initial phases of acquisition of syntactic structure is demonstrated.
Grounding words in perception and action: computational insights
  • D. Roy
  • Psychology
    Trends in Cognitive Sciences
  • 2005
The co-evolution of basic spatial terms and categories
This chapter studies how basic spatial categories such as left-right, front-back, far-near or north-south can emerge in a population of robotic agents in co-evolution with terms that express these
Autonomous behavior control architecture of entertainment humanoid robot SDR-4X
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    Proceedings 2003 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2003) (Cat. No.03CH37453)
  • 2003
It is demonstrated that SDR-4X can spontaneously and passively interact with a human and achieve three basic requirements, which are the concurrent evaluation of the situation of each behavior module, concurrent execution of multiple behavior modules, and preemption.