The GeForce 6800

@article{Montrym2005TheG6,
  title={The GeForce 6800},
  author={John Montrym and Henry P. Moreton},
  journal={IEEE Micro},
  year={2005},
  volume={25},
  pages={41-51}
}
Graphics processing units (GPUs) continue to take on increasing computational workloads and support interactive rendering that approaches cinematic quality. The architectural drivers for GPUs are programmability, parallelism, bandwidth, and memory characteristics. This article describes how one team approached the design problem. 
108 Citations
The GPU Computing Era
  • 884
  • PDF
Architecting graphics processors for non-graphics compute acceleration
  • Tor M. Aamodt
  • Computer Science
  • 2009 IEEE Pacific Rim Conference on Communications, Computers and Signal Processing
  • 2009
  • 9
  • PDF
Rise of the Graphics Processor
  • D. Blythe
  • Computer Science
  • Proceedings of the IEEE
  • 2008
  • 100
  • PDF
A code motion technique for accelerating general-purpose computation on the GPU
  • 11
  • PDF
General-Purpose Graphics Processor Architectures
  • 6
Performance comparison of CPU and GPU on a discrete heterogeneous architecture
  • Winnie Thomas, R. Daruwala
  • Computer Science
  • 2014 International Conference on Circuits, Systems, Communication and Information Technology Applications (CSCITA)
  • 2014
  • 7
...
1
2
3
4
5
...

References

SHOWING 1-10 OF 12 REFERENCES
A user-programmable vertex engine
  • 378
  • PDF
Computer graphics—principles and practice
  • 2,049
  • PDF
Real-Time High Dynamic Range Texture Mapping
  • 71
  • PDF
Shadow algorithms for computer graphics
  • F. Crow
  • Computer Science
  • SIGGRAPH '77
  • 1977
  • 743
  • PDF
Fast footprint MIPmapping
  • 21
Pyramidal parametrics
  • L. Williams
  • Mathematics, Computer Science
  • SIGGRAPH '83
  • 1983
  • 887
  • PDF
Survey of Texture Mapping
  • 655
  • PDF
Kilgard, “Practical and Robust Shadow Volumes for HardwareAccelerated Rendering,
  • 2002
...
1
2
...