• Corpus ID: 34730752

The Fun Palace : Cedric Price ’ s experiment in architecture and technology

@inproceedings{Hobart2005TheFP,
  title={The Fun Palace : Cedric Price ’ s experiment in architecture and technology},
  author={Hobart and William Smith},
  year={2005}
}
This article examines how in his influential 1964 Fun Palace project the late British architect Cedric Price created a unique synthesis of a wide range of contemporary discourses and theories, such as the emerging sciences of cybernetics, information technology, and game theory, Situationism, and theater to produce a new kind of improvisational architecture to negotiate the constantly shifting cultural landscape of the postwar years. The Fun Palace was not a building in any conventional sense… 

Figures from this paper

The Visit

Abstract Arriving in Perth from London in 1971, William Busfield was then and perhaps remains very much a part of the 1960s London Scene – a rich and complex legacy of World War Two. By the 1960s,

The Architect as a Social Designer: The Fun Palace Case

The goal of this paper is to discuss how the architectural profession and its work, through development of physical structures, relate to the idea of social design. Toward this end, we explore a

Towards a more human orientated, socially driven architecture

The problematic approach to contemporary architecture has caused physical and social isolation as well as community decay. This paper will investigate the participation in the production of space as

Designing legacy and the legacy of design: London 2012 and the Regeneration Games

  • G. Evans
  • Art
    Architectural Research Quarterly
  • 2014
The design of an urban area chosen to host a mega-event such as the Summer Olympics begs fundamental questions of scale, process and context. Not least since this is an international event whose

The history and invocation of the Arche in Austrian Radical architecture thinking

Abstract The architecture of the European Radical movements of the 1960s and 1970s is principally associated with the forward-looking principles of the architectural avant-garde. Scholarship on the

Design of Contemporary Mega-Events

  • G. Evans
  • Art
    A Companion to Contemporary Design since 1945
  • 2019
Contemporary mega-events are a design and political phenomenon, encompassing all scales of design practice and serving as an exemplar of a global imaginary realised in local space. They combine

Networked Playscapes : redefining the playground

In recent years the world became mostly urban, communication untethered and objects surpassed humans connected to the Internet. We are being shaped by the intersection of urbanization and ubiquitous

Design research as a variety of second-order cybernetic practice

Context: The relationship between design and science has shifted over recent decades. One bridge between the two is cybernetics, which offers perspectives on both in terms of their practice. From

VIRTUAL AS AN AESTHETIC MEDIUM FOR ARCHITECTURAL IDEATION

Conventionally, architects have relied on qualities of elements such as materiality, light, solids and voids, etc. to break out of the static nature of space and enhance the way users experience and

The Cybernetic Relevance of Architecture:An Essay on Gordon Pask's Evolving Discourse on Architecture

This paper aims to scrutinize how Gordon Pask's discourse on architecture unfolded in time by addressing his evolving understanding concerning the relationship between architecture and cybernetics in relation to key instances of his relationship with architecture.