• Corpus ID: 60902325

The Essential Guide to User Interface Design: An Introduction to GUI Design Principles and Techniques

  title={The Essential Guide to User Interface Design: An Introduction to GUI Design Principles and Techniques},
  author={Wilbert O. Galitz},
From the Publisher: Well-designed graphical user interfaces (GUIs) for business systems can greatly increase user productivity, but designing them can be difficult and time consuming. This book walks developers through the basics of good interface design, using real-world examples from systems that are proven successes. * Galitz is an internationally recognized consultant, author, and instructor with many years of experience with information systems and user interface design * Written… 
Teaching User Interface Design: An Important Addition to the Information Systems Curriculum
Examining problems caused by poor interface design, describing characteristics of good design, and describing a course on interface design are described to describe the results of teaching the proposed course.
Visual design checklist for graphical user interface (GUI) evaluation
It is possible to assume the checklist can be a valuable resource to evaluate the Graphical User Interface, thus preventing errors and improving the overall system acceptability by the end-user.
14 Steps to a Good GUI
This paper will present an overview of a 14step methodology for designing a good GUI, primarily on the work of consultant and author Susan Fowler, and no experience with application development is required.
A Systematic Literature Review on User Interface Design for Web Applications
A systematic literature review method is adopted to gather all related works that highlight the issues and the proposed works in user interface design for Web applications and deduce the gaps from the existing works that motivate the future work in user Interface design.
Web application design handbook - best practices for web-based software
This book provides a roadmap that will allow readers to put complete working applications on the Web, display the results of a process that is running elsewhere, and update a database on a remote server using an Internet rather than a network connection.
A Proposed Systematic User-Interface Design Framework for Synchronous and Asynchronous E-Learning Systems
This work tries to design a systematic user interface framework for e-learning systems that will allow developers to create an effective user interface design for an e- learning system.
The Semiotics of Usage-Centered Design
Semiotics is used to provide a better understanding of the models and the process of Usage-Centered Design to provide an understanding of what makes a good match between the requirements and the implementation.
Conceptual Model of User Interface Design for General Architectural Framework for Business Visual Analytics
A conceptual model of complexity levels in user interface design by segmentation and classification of business users in the context of the third layer of the General Architectural Framework for Business Visual Analytics (GAF for BVA) is proposed, which is named FAP-UI (Visual Friendly, Advanced and Professional-UI).
Investigation of a novel formal model for mobile user interface design
A new formal model called the Formal Model of Mobile User Interface Design (FMMUID) is devised to characterise the composition of the UI design based on hierarchical structure and a set theory language, which can facilitate the development process of mobile UI applications.
The Impact of Combining Gestalt Theories with Interface Design Guidelines in Designing User Interfaces
This study conducted a study to identity whether software that is developed by using Gestalt theories combined with interface development guidelines produces better outcomes compared to software developed using developers’ current skills.


How to design usable systems
Visual Interface Design for Windows: Effective User Interfaces for Windows 95, Windows NT, and Windows 3.1
This book discusses the process for Designing Visual Interfaces, and an introduction to the Psychology of Perception, and the effects of Visual Impact.
Guidelines for Designing User Interface Software
These design guidelines cover six functional areas: data entry, data display, sequence control, user guidance, data transmission, and data protection.
Assessing the usability of a user interface standard
In a laboratory experiment, 26 students achieved only 71 % compliance with a two page standard; many violations were due to influence from previous experience with nonstandard systems.
A Pair of Techniques for Effective Interface Evaluation: Cognitive Walkthroughs and Think-Aloud Evaluations
This study shows that cognitive walkthroughs find the most severe usability problems along with desirable new features and functionality, while think-aloud evaluations find all types of usability problems.
From programming environments to environments for designing
This inspired look at the future of creating complex software explores the shift from programming environments to design environments, discussing environments that help developers satisfy end-users' cognitive needs and help deal with contextual issues such as the aesthetic, practical, and social properties of the application and the users.
A Comparison of Graphical User Interface Widgets for Various Tasks
The purpose of the present study was to compare user performance, accuracy and preference while using standard user interface controls or “widgets” to complete specific types of tasks. Radio buttons
User performance with command, menu, and iconic interfaces
There are large usability differences between contemporary systems, there is no necessary tradeoff between ease of use and ease of learning, and interface style is not related to performance or preference (but careful design is).
How fluent is your interface?: designing for international users
This paper presents and explains a cross-cultural checklist of issues including text, local formats, images, symbols, colors, flow, and product functionality that must be considered for an effective international product development cycle.
The future of interactive systems and the emergence of direct manipulation
Abstract This paper suggests three motivations for the strong interest in human factors' aspects of user interfaces and reviews five design issues: command language versus menu selection, response