The Effects of Witness Viewpoint Distance, Angle, and Choice on Eyewitness Accuracy in Police Lineups Conducted in Immersive Virtual Environments

@article{Bailenson2008TheEO,
  title={The Effects of Witness Viewpoint Distance, Angle, and Choice on Eyewitness Accuracy in Police Lineups Conducted in Immersive Virtual Environments},
  author={Jeremy N. Bailenson and Alexandra Davies and Jim Blascovich and Andrew C. Beall and Cade Andrew McCall and Rosanna E. Guadagno},
  journal={PRESENCE: Teleoperators and Virtual Environments},
  year={2008},
  volume={17},
  pages={242-255}
}
The current study investigated the value of using immersive virtual environment technology as a tool for assessing eyewitness identification. Participants witnessed a staged crime and then examined sequential lineups within immersive virtual environments that contained 3D virtual busts of the suspect and six distractors. Participants either had unlimited viewpoints of the busts in terms of angle and distance, or a unitary view at only a single angle and distance. Furthermore, participants… Expand
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