The Effect of Online Violent Video Games on Levels of Aggression

  title={The Effect of Online Violent Video Games on Levels of Aggression},
  author={Jack Hollingdale and Tobias Greitemeyer},
  booktitle={PloS one},
BACKGROUND In recent years the video game industry has surpassed both the music and video industries in sales. Currently violent video games are among the most popular video games played by consumers, most specifically First-Person Shooters (FPS). Technological advancements in game play experience including the ability to play online has accounted for this increase in popularity. Previous research, utilising the General Aggression Model (GAM), has identified that violent video games increase… CONTINUE READING
Related Discussions
This paper has been referenced on Twitter 26 times. VIEW TWEETS

From This Paper

Figures, tables, and topics from this paper.


Publications citing this paper.


Publications referenced by this paper.
Showing 1-10 of 49 references

Human aggression.

Annual review of psychology • 2002
View 7 Excerpts
Highly Influenced

Long-term relations between prosocial media use, empathy, and prosocial behavior

S Prot, DA Gentile, CA Anderson, K Suzuki, E Swing
Psychological Science • 2014
View 1 Excerpt

Playing video games cooperatively increases empathic concern

T Greitemeyer
Social Psychology • 2013
View 1 Excerpt

The changing face of aggression: The effect of personalized avatars in a violent video game on levels of aggressive behavior

J Hollingdale, T Greitemeyer
Journal of Applied Social Psychology • 2013
View 1 Excerpt

There’s no ‘‘I’’ in team: Effects of cooperative video games on cooperative behavior

T Greitemeyer, C Cox
European Journal of Social Psychology • 2013
View 1 Excerpt

Similar Papers

Loading similar papers…