The Duran Duran project: the augmented reality toolkit in live performance

  title={The Duran Duran project: the augmented reality toolkit in live performance},
  author={J. Pair and J. Wilson and J. Chastine and M. Gandy},
  journal={The First IEEE International Workshop Agumented Reality Toolkit,},
  pages={2 pp.-}
  • J. Pair, J. Wilson, +1 author M. Gandy
  • Published 2002
  • Computer Science
  • The First IEEE International Workshop Agumented Reality Toolkit,
A variety of real time visual effects were developed for the band Duran Duran's December 2000 "Pop Trash", live concert tour. The ARtoolkit was utilized extensively to prototype and demonstrate many of these effect sequences. 
Augmented-Reality Survey: from Concept to Application
The descriptions of a variety of the new AR explorations are presented, and the issues that are relevant to the contemporary development of the fundamental technologies and applications are discussed. Expand
Designer's augmented reality toolkit, ten years later: implications for new media authoring tools
Reflections from in-depth interviews with DART developers and other AR experts provide insights on how to successfully engage non-technologists with new media and the challenges they face during authoring, the unique requirements of new mediaAuthoring, and how modern tools are still not meeting the needs of this type of author. Expand
Layered information overlay on telexistence using augmented reality techniques
TELESAR V is introduced which maps a user spinal1, neck, head and arm movements into a dexterous slave robot and allowing the operator to feel the robot body as his own body through visual, auditory, kinesthetic and fingertip tactile sensation. Expand
Study on Telexistence LXXVIII Layered Information Overlay on Telexistence using Augmented Reality Techniques
The implementation of the image based AR posters, frame templates in ubiquitous telexistence robots has been discussed and the effectiveness of layered information is evaluated through a set of experiments. Expand
Human factor requirements for Applying Augmented reality to manuals in actual work situations
This study focused on the most popular human interfaces, see-through display (STD) and retinal scanning display (RSD), and aimed at showing how to properly and effectively use them in actual work situations. Expand
What Conditions are Required to Effectively Use Augmented Reality for Manuals in Actual Work
It is found that a monocular HMD is better to be worn on nondominant eye, that information of an AR manual should be given part by part or one by one when the real view is complicated, and so on. Expand
Engagement Overload: Using Augmented Reality to Promote Student Inter- est in Computing
Educators face many challenges when incorporating engaging elements into their computing courses. One approach is to leverage emerging paradigms that draw interest not only from their novelty butExpand
Technical Skills in Developing Augmented Reality Application: Teachers' Readiness
Teachers have low technical skills in order to develop the Augmented Reality (AR) application using available authoring tool according to the requirement listed by the AR application developer, and there is a need to developed the AR authoringtool which is easy to use in the perspective of teachers. Expand
Augmented Reality Tourist Catalogue Using Mobile Technology
This article shows the extent this new technology has been explored in to and how much has been implemented and the methodology that will be used to go about this new and unexploited technology. Expand