The Diablo 3 Economy: An Agent Based Approach

  title={The Diablo 3 Economy: An Agent Based Approach},
  author={M. El-Shagi and G. Schweinitz},
  journal={Computational Economics},
  • M. El-Shagi, G. Schweinitz
  • Published 2016
  • Economics
  • Computational Economics
  • Designers of MMOs such as Diablo 3 face economic problems much like policy makers in the real world, e.g. inflation and distributional issues. Solving economic problems through regular updates (patches) became as important to those games as traditional gameplay issues. In this paper we provide an agent framework inspired by the economic features of Diablo 3 and analyze the effect of monetary policy in the game. Our model reproduces a number of features known from the Diablo 3 economy such as a… CONTINUE READING
    3 Citations

    Figures and Tables from this paper

    Standard Economic Models in Nonstandard Settings – StarCraft: Brood War
    • Bryan S. Weber
    • Computer Science
    • 2018 IEEE Conference on Computational Intelligence and Games (CIG)
    • 2018
    • 1
    The Interplay between Real Money Trade and Narrative Structure in Massively Multiplayer Online Role-Playing Games
    • 1
    • PDF


    Are Perceptions of Inflation Rational? Some Evidence for Sweden
    • 71
    Artificial economic life: a simple model of a stockmarket
    • 454
    • PDF
    Evolving market structure: An ACE model of price dispersion and loyalty
    • 281
    • PDF
    Virtual Economics: Applying Economics to the Study of Game Worlds
    • 42
    • PDF
    Measuring Social Mobility
    • 211
    Measuring social dynamics in a massive multiplayer online game
    • 224
    • PDF
    How Massive Multiplayer Online Games Incorporate Principles of Economics
    • 12
    Positive Feedback Investment Strategies and Destabilizing Rational Speculation
    • 2,273
    • PDF
    Why Has House Price Dispersion Gone Up?
    • 255
    • PDF