The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments

@article{Yee2006TheDM,
  title={The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments},
  author={Nick Yee},
  journal={PRESENCE: Teleoperators and Virtual Environments},
  year={2006},
  volume={15},
  pages={309-329}
}
  • N. Yee
  • Published 1 June 2006
  • Computer Science
  • PRESENCE: Teleoperators and Virtual Environments
Online survey data were collected from 30,000 users of Massively Multi-User Online Role-Playing Games (MMORPGs) over a three year period to explore users' demographics, motivations, and derived experiences. Not only do MMORPGs appeal to a broad age range (Mage = 26.57, range = 11–68), but the appeal is strong (on average 22 hours of usage per week) across users of all ages (r = −.04). An exploratory factor analysis revealed a five factor model of user motivations—Achievement, Relationship… 
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